| Digital Art / Drawings & Paintings / Fantasy | ©2011-2013 ~KGMomo |
The Journal Portal
Browse Journals |
Polls |
deviantART [dee·vee·un'nt·ART]
Keep in Touch!
|
Deviousness |
A few notes on things to improve, I think the most noticeable thing is that the perspective needs some work. Unless she's standing in front of a very odd hill, we wouldn't be seeing that much of the ground plane *and* the sky. The amount of ground we're seeing says we're looking down from above, but the sky and castle say we're looking pretty straight out. Now you can mess with perspective like that for compositional reasons, but if you do so it needs to feel intentional, if you were to remove the rendering from that ground and show it with texture and pattern instead it would feel like it's supposed to be that way, but this is painted so nicely that it feels like it's trying to be real but isn't built on a solid foundation yet. So I'd do some perspective studies and figure out how better to set up your scene as a whole, cause painting-wise you're very close but the draftsmanship skills will hold you back until you really tackle them, which is better to do earlier than later.
Secondly, your space could be layered with a little more sophistication; right now you've got a figure, tree leaves and tree stumps on one plane of space, and the rest of the background on another plane of space. And what I mean by plane of space is the different layers of depth as if this painting were a window and not a flat surface; like each layer from foreground to background was painted on its own sheet of glass and then laid one on top of the other. This play of space is important to creating lifelike images, and though you're doing a good job separating foreground from background, you could push it even further to get a much more lifelike image. There are 3 main ways to create space: Overlap, edges, atmospheric perspective. Overlap is straightforward, one thing being in front of another, the figure's arms are overlapping and interrupting the line of the ground in front of her, so we assume that she is in front of that ground. Edges is almost like blurryness, but nicer, it's controlling how hard or soft your edges transition from one thing to the next (more in-depth explanation: [link] ), if you make your edges in your background soft and the ones in your foreground harder you will create space. And atmospheric perspective is the buildup of air and the debris in it over distance, I.E. far away mountains appearing blue because they're so far away that all the dust in the air just piles and piles up and creates a sort of fog.
You're doing atmospheric perspective well, the castle feels very distance because you've kept it so low-contrast. But I think you can push your overlaps and edges; for overlap, just look for more opportunities to use it. What if there were leaves in the corner in front of the figure? That would create another plane of space. What if the figure was in front of a rock that was in front of a bush that was in front of another rock? More planes. What if there were branches from that tree sticking out away from us, and some were in front and others behind? More planes. The more you do that, the more depth you'll add. For edges, same deal, that horizon line is waaaaay far away in space and yet it's the same edge hardness as what's going on in the figure; if you soften it down just a smidge it will instantly sit back in space and feel more like background and less like a painting hanging on a wall behind the figure. The big thing to remember with space is difference; if something up close is like this, what can I do to something far away to make it different than that so it's clear that it's further away? You can even do it with color.
And lastly, just keep on practicing your figure drawing and do drawings and paintings from life and photos. Overall your figure is solid and in-proportion, but there's some weirdness going on with the forms of the scapulae on her back and her arms are a wee bit mushy. Just something to keep practicing!
Overall though very solid work! This has a lot of great things going on about it! Keep up the good work, and thanks for submitting to #SeriousArtists!
That thread is also a great resource! I'm excited to read through all of it. You've been a big help!